Posts Tagged ‘Silent Hill Homecoming’

Silent Hill Homecoming
While playing “Homecoming”, it becomes instantly clear what the designers at Double Helix were thinking before creating the game - here is “Silent Hill”, a saga known for its great ambiance, twisted aesthetic and psychological horror; unfortunately, it’s marred by clunky gameplay, poor combat systems, impenetrable storylines and complex puzzles. As a consequence, they thought - we can fix the latter while maintaining the “good” portions of “Silent Hill” - their sin was in not understanding that there was a connection between those two halves. Of course, what followed next is completely logical, considering the basis of their reasoning - they looked for the best example they could find in terms of the genre, namely “Resident Evil 4″, and adapted some of its core mechanics to the artistic and narrative content, which constituted the core of the “Silent Hill” experience.
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Posted by admin on December 19, 2008