Archive for the ‘1st Person’ Category

Splat Renegade Paintball
Splat magazine renegade Paintball will challenge players with over 25 white-knuckle single player Tournament and Fieldball matches.
For those who want more than single player competition, SPLAT MAGAZINE RENEGADE PAINTBALL offers online multiplayer acion via internet LAN play for PC.
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Posted by admin on January 24, 2009

Star Wars Republic Commando
Utilizing the heralded Unreal engine, Star Wars: Republic Commando is a first-person shooter from the perspective of an elite member of a Republic Special Ops unit. Set at the start of the Clone Wars, players find themselves able to carry out missions, as a Clone Trooper squad leader, deep behind enemy lines.
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Posted by admin on January 22, 2009

Vanguard Saga of Heroes
In Vanguard, home is the world of Telon, which features three main continents, 19 races, and 15 classes. While many of the choices seem fascinating, most of them boil down to archetypes and group roles familiar to anyone who’s played an MMORPG before. There are a good number of ways to modify your avatar’s physical appearance, so you could easily spend quite some time deciding on the look and purpose of your character.
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Posted by admin on January 20, 2009

Clive Barkers Undying
Undying’s fully articulated 3D characters and supernatural creatures are fantastic. The mansion itself takes on the aura of a living, breathing person with its flickering torches, ornate spiraling staircases, and windblown draperies. It seems to have assimilated an ominous, foreboding atmosphere that permeates your mind whenever you enter a newly discovered dark recess.
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Posted by admin on January 16, 2009

Delta Force

01-16-09

Delta Force
As a member of the Delta Force, no challenge is too tough for you! Head straight into enemy fire and see if you can come out alive! This game provides an interesting mix of strategy and fighting to keep you entertained for quite a while.
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Posted by admin on January 16, 2009

Vietcong 2

01-14-09

Vietcong 2
Vietcong 2 is the next installment in the Vietcong franchise, set against the background of the 1968 Tet Offensive during the Vietnam War. Brought to life through a gritty story written by well-known authors, and compiled from first-hand accounts of Special Forces and Infantry servicemen stationed in Hue during the assault.
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Posted by admin on January 14, 2009

Nexuiz

01-12-09

Nexuiz
Nexuiz is a FPS with nine weapons, 24 official maps and over 240 community created maps, as well as 15 player models.
The graphics in Nexuiz use coronas, the bloom shader effect, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. All these effects can be turned off to make the game run on older hardware.
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Posted by admin on January 12, 2009

Contract JACK

01-12-09

Contract JACK
Trained to survive. Paid to kill. Explore the dark side of the No One Lives Forever universe as John Jack, a rugged anti-hero in the services of H.A.R.M. The legendary chief assassin for H.A.R.M. organization has given Contract J.A.C.K. a mission–whether he wants it or not. Contract J.A.C.K. is the official prequel and pseudo-expansion to the No One Lives Forever series.
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Posted by admin on January 12, 2009

Ghost Recon Advanced Warfighter 2
Ubisoft’s award-winning shooter that was founded on the PC returns with Tom Clancy’s Ghost Recon Advanced Warfighter™ 2, designed specifically for the PC gamer by GRIN. Building on the foundation of Ghost Recon Advanced Warfighter, the sequel is a near-future warfare masterpiece. Ghost Recon Advanced Warfighter 2 for the PC screams tactics, and you’ll need to bring your best to bear if you are going to get the Ghosts past their latest challenge…
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Posted by admin on January 12, 2009

Deus Ex Invisible War
In Deus Ex: Invisible War players create a compelling alter ego through the selection of futuristic biomods, powerful weapons and hundreds of useful objects. As in the original game, character choices, weapons and objects work in combination with a richly interactive world to give players freedom to solve game problems the way they want to, rather than the way the designers want them to.
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Posted by admin on January 10, 2009