Command and Conquer 3 Tiberium Wars

04-11-09

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Command and Conquer 3 Tiberium Wars

Command & Conquer 3 gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent’s base. All available structures of the faction chosen by the player are constructed on-site at so-called “construction yard” or “drone platform” buildings - which typically begin as large-sized vehicles or aircraft capable of deploying themselves into the aforementioned construction yards or drone platforms - or alternatively at the supporting “crane” and “foundry” structures.

When a construction yard, drone platform, crane or foundry has finished building a new structure, the player can select a spot near to a pre-existing structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner.

Tiberium, the game’s sole resource (except for the optional “Tiberium Spikes” and occasional “money crates”), is acquired by specialized “harvester” units which bring their cargo to a “refinery” structure. This in turn will convert the Tiberium crystals into usable resources, expressed as credits. The Tiberium itself requires storage space in the form of refineries and, in the case of excess when playing as the Global Defense Initiative or Brotherhood of Nod factions, “storage silo” structures.

All three factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction’s theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own subdivisions (against infantry, vehicles, aircraft, structures and combinations thereof). Unit effectiveness against opponents follows the rock-paper-scissors principle found in most real-time strategy games.

Virtually every type of structure in the game acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed, or if they are not being provided with adequate power by the supporting “power plant” structures.

Base defense is provided by specialized defensive towers. Later on in the game, the player can begin to build lethal defensive structures such as the Global Defense Initiative’s “Sonic Emitters”, the Scrin’s “Storm Columns” or the iconic “Obelisk of Light” of the Brotherhood of Nod.

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This entry was posted on Saturday, April 11th, 2009 at 12:52 am and is filed under Strategy. You can follow any responses to this entry through the